Real-time Fault Editing in a Tetrahedralised Volume

in: 25th gOcad Meeting, ASGA

Abstract

As the understanding of a geological system deepens with the addition of new information, one can realise that the geometry of a fault in a tetrahedralised volume is slightly off. Rather than having to edit the original fault surface and create a new model from scratch, directly editing the volume would save time and be much more comfortable for the user. Indeed, real-time editing enables a precise control over the deformation of objects, and visual feedback lets the user stop editing when the result is satisfactory. A free-form deformation technique was developed to implement this interaction. The user simply picks and drags a point on the fault, and the volume is locally updated in real-time. A distance map is computed over the volume to confine the deformation to a zone around the fault to be edited. A new DSI constraint maintains model consistency throughout editing by making sure the sign of the algebraic volume of the tetrahedrons does not invert during edition. A smoothness constraint distributes the displacement in the whole active region. Additional constraints prevent the user from modifying the geometry of faults other than the one under edition.

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    BibTeX Reference

    @inproceedings{TertoisRM2005b,
     abstract = { As the understanding of a geological system deepens with the addition of new information, one can realise that the geometry of a fault in a tetrahedralised volume is slightly off. Rather than having to edit the original fault surface and create a new model from scratch, directly editing the volume would save time and be much more comfortable for the user. Indeed, real-time editing enables a precise control over the deformation of objects, and visual feedback lets the user stop editing when the result is satisfactory. A free-form deformation technique was developed to implement this interaction. The user simply picks and drags a point on the fault, and the volume is locally updated in real-time. A distance map is computed over the volume to confine the deformation to a zone around the fault to be edited. A new DSI constraint maintains model consistency throughout editing by making sure the sign of the algebraic volume of the tetrahedrons does not invert during edition. A smoothness constraint distributes the displacement in the whole active region. Additional constraints prevent the user from modifying the geometry of faults other than the one under edition. },
     author = { Tertois, Anne-Laure AND Mallet, Jean-Laurent },
     booktitle = { 25th gOcad Meeting },
     month = { "june" },
     publisher = { ASGA },
     title = { Real-time Fault Editing in a Tetrahedralised Volume },
     year = { 2005 }
    }